Ampere's latest forecast suggests that streaming will actually gain 12 percent of revenue growth over the same five-year period, as TV shows continue to roll out on various streaming platforms. A growth in niche content from OTT providers. By Dave Brooks. The most popular forms of online entertainment are social . Raveendran R. According to the FICCI-EY Report 2019, (the Report), the Media and Entertainment Industry in India grew by 13.4% YoY in CY18, to Rs 1,67,400 Crore. The growing demand for immersive video content, video games, and other entertainment content, which can potentially trigger the sales of Virtual Reality (VR . This has led to a shift in consumer behaviour and technological advancements with rising importance of data and its ability to alter creation and delivery of all media types. According to Asa Briggs ( 1960) five conditions stand out for the development of a mass entertainment industry in the nineteenth century. We have over a thousand market research reports. AI is playing an essential role in editing, cinematography . Quarter 2022 above average Revenue growth of 197.11 % year on year, Total Ranking #89 and ranking within sector #16. The following is a list of APIs from ProgrammableWeb's API directory that matched your search term. Looking further ahead the outlook is brighter, with the UK entertainment and media sector projected to grow by 15bn over the next five years. Defying Pandemic Woes, Live Entertainment Giant OVG Showed New Growth in 2020. Millennials are the largest group of consumers of live content. India is witnessing a significant increase in content consumption due to an increase in availability and improvement in affordability. Within less than an hour, the National Basketball Association halted all games after a player tested positive for COVID-19, the president of the United States announced a Europe travel ban, and actor Tom Hanks tweeted from a movie set that he had contracted . Image source: The Motley Fool. For example, theme parks can be considered part of the travel, hospitality and entertainment industries. recorded in the 2. 63% of people ages 18-34 are watching live-streaming content regularly. Films, in a sense, are really special cultural products, but in another sense, they are commercial products for the entertainment industry in Hong Kong. In 2021, in the year of recovery from the effects of the global pandemic, the value of the media and entertainment market reached 2.34 trillion U.S. dollars, experiencing a growth of 10.4 percent. And specific examples of what's pushing each trend forward. The events industry size was valued at $1,135.4 billion in 2019 and is expected to reach $1,552.9 billion by 2028, registering a CAGR of 11.2% from 2021 to 2028. Predicting the future of the entertainment industry after COVID While film productions paused and movie theaters shuttered entirely, streaming services grew by leaps and bounds. The Live Streaming market was estimated to be. Alignment Growth. In 2018, PricewaterhouseCoopers' Global Entertainment and Media Outlook 2018-2022 report predicted that the live concert industry's total revenue will hit $31 billion by 2022, with $24 billion of that coming from ticket sales. The live streaming industry is expected to be valued at 184.27 billion USD by 2027. The growth in revenue was also. The outbreak of COVID-19 had a dual impact on these segments as all the upcoming events have been canceled or delayed, due to which most of the companies experienced losses. Live music and cinema are expected to bounce back. (Wagner, 2008) Perhaps the future of the hotel industry will look into the matter, not only of the importance of entertainment but also to other areas that constitute housing and . Proving its resilience to the world, Indian M&E industry is on the cusp of a strong phase of growth, backed by rising consumer demand and improving advertising revenue. We offer deep data, industry expertise, and analytic solutions for studios, content distributors, streaming services, retailers, financial analysts, and others in the entertainment industry. USC experts examine what this means for all things entertainment. The market is projected to grow from USD 16.67 billion in 2022 to USD 227.34 billion by 2029, exhibiting a CAGR of 45.2% during the forecast period. First, a large and concentrated urban population. PwC's 23rd annual Global Entertainment & Media Outlook offers an in-depth, five-year forecast of evolving forces that will likely shape an industry on track to be a $2.9 trillion market by 2026. According to a 2017 report by PwC ('Australian Entertainment & Media Outlook'), the Australian entertainment industry will maintain an average growth rate of 2.1 percent in the near future, causing it to be worth $43.7 billion by 2025. 58% of virtual sessions are smaller, capping at 300 live attendees ( Bizzabo, 2020) 14% of virtual event sessions are a larger keynote format ( Bizzabo, 2020) 62% of virtual events are single-day events ( Bizzabo, 2020) 62.6% of event marketers work with a production services company to help execute virtual events ( Bizzabo, 2020) Live Nation Entertainment, inc ( LYV 0.72%) Q2 2021 Earnings Call. It has awarded 1864 contracts to 703 companies, with an average value of $325,541 per company. The global video streaming market size was valued at USD 372.07 billion in 2021. 1 However, as mentioned above, this growth will be distributed unevenly across different segments of the industry. In this year's media & entertainment outlook, we examine five areas we believe will touch the most people and grab the most attention: 2020 India Entertainment and Media Outlook by the numbers 28.6% Fastest growing OTT market by CAGR -16% YoY decline of TV ad revenue +18% YoY growth of Internet ad revenue -59% YoY decline box office revenue $1.7bn Video games and eSports market revenue +16.1% CAGR growth of Digital newspaper circulation revenue Live Nation Entertainment 's revenue in 2022 is $11,638,874,000. Riding the wave of growth. Richie Lam, in Inside the World's Major East Asian Collections, 2017. With its team's multi-decade track record of senior executive operating, strategy, and deal making experience at global Fortune 500 . ET. Many consumption patterns and consumer habits learned during the pandemic will become embedded. The Future of the Entertainment Industry Beyond 2020. That year, revenues stood at just 7.32 billion. Entertainment and Media Market Size & Share [2022-2028] - By Industry Demand, Global Research, CAGR of 5.9%, Leading Players, Market Potential, Regional Overview, Traders, Key Findings and SWOT. The Indian Media and Entertainment (M&E) industry is a sunrise sector for the economy and is making significant strides. For example, some of the most noteworthy portions of the Music industry include the Recording industry ($8.8 billion), the Live industry ($9.5 billion), and the Publishing industry ($1.8 billion), among others. Entertainment APIs. Global Entertainment & Media Industry Segmentation Greater diversity and representation of minorities. Aug 3, 2021, 5:00 p.m. We've tracked media entertainment behavior for more than 10 years, leading to unmatched insight on your target audiences. . Revenue from live performances, such as concerts or the theatre, hit 2.1bn last year and is expected to grow a further 7% this year, according to a report from Deloitte. /PRNewswire/ -- The live music market is expected to grow by USD 2.83 billion during 2021-2025, according to the new report from Technavio. THE VALUE OF EVENTS. Revenue Growth Y / Y Revenue Growth Q / Q 0 50 100 150 200 250 JS chart by amCharts. leading to record job loss within the live music industry, . The media and entertainment industry, embedded in the business of imagination, is riding a wave of tremendous opportunity amid the turbulence that attends times of significant change like the one we're in. The global COVID-19 pandemic has been unprecedented and staggering, with experiencing lower-than-anticipated demand . The global COVID-19 pandemic has been unprecedented and staggering, with video streaming experiencing higher-than . The Global Entertainment & Media Outlook by PWC lists VR as one of the fastest-growing media and entertainment industry trends in 2022. 2023 Artist Pipeline Is Largest Ever Seen At Mid-Year. Especially during the 1950s or 1960s, we had a large quantity of films being produced in . The following statistics are from the American Horse Council Foundation's 2017 National Economic Impact Study. The horse industry contributes approximately $50 billion in direct economic impact to the U.S. economy, and has a direct employment impact of 988,394 jobs. Sequentially Revenues for Movies and . ( UFI, 2020) The global virtual events market size was valued at $77.98 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 23.2% from 2020 to 2027. The renewed growth follows a challenging 2020, when in-person entertainment plummeted, including a 71% decline in movie theater box . Additionally, the industry itself contributes $38 billion in direct wages . The market is projected to grow from USD 473.39 billion in 2022 to USD 1,690.35 billion by 2029, exhibiting a CAGR of 19.9% during the forecast period. Ask us and an analyst will help you find what you need. The Entertainment category includes APIs for several subcategories of entertainment, including movies, sports, TV, games, books, music, concerts & events, celebrities, ticket services, and pets.To receive updates about Entertainment APIs, click the . Headset sales are thriving and technology becomes more available to consumers. The media and entertainment industry will likely see further combination activity involving mid-sized and smaller network owners and studios. This section presents data for the industry on the number of workplace fatalities and the rates of workplace injuries and illnesses per 100 full-time workers in arts, entertainment, and recreation. The production and delivery of vibrant and thrilling experiences that are easily consumed. Live Streaming Market Share Expected to Grow at a CAGR of 29.3% 2020 to 2030, Emerging Global Opportunities in Live Streaming Market Growth by Major Companies, Future Trends, Technology, Industry Size, Share and Regional Analysis, Forecast to 2027 | Live Streaming Industry Global Entertainment industry report is segmented based on online video streaming, amusement parks, theatrical productions, sports, live events, and trade shows. LOS ANGELES, Aug. 4, 2022 /PRNewswire/ Live Nation Entertainment, Inc. (NYSE: LYV) today released financial results for the quarter ended June 30, 2022. The global virtual reality market size was valued at USD 11.64 billion in 2021. Citing the industry's strong fundamental growth. The global location-based entertainment market size was valued at USD 3.05 billion in 2020 and is expected to expand at a compound annual growth rate (CAGR) of 34.4% from 2021 to 2028. Here are the 7 biggest entertainment trends for 2022, 2023, and 2024. Cable companies will look to expand more deeply into the household. Live Performance Theaters in the US industry statistics, Overall, the live events industry generated a total fiscal impact of $17.5 billion in 2019, including nearly $9.3 billion in federal tax revenues and $8.3 billion in state and local tax revenues. Second, sufficient money to buy regular, cheap entertainment. The film industry in Hong Kong has had a very long history, almost 100 years old. The entertainment industry is changing to conform with new realities, and those changes bring new challenges and opportunities for investors . As of 2020, the U.S. Movie industry is worth $91.83 billion. Rates in 2021 went up and availability declined. From many of our API profiles, you can find your way to related SDKs, Tutorials, and . Concert-going is the . BY Tia Richards March 30, 2021 Many movie theaters in major cities are still in the process of reopening. 197.11 % . Get detailed COVID-19 impact analysis on the Events Industry Market, Request Now ! When developers are looking to create applications that utilize Entertainment data, they can look to ProgrammableWeb for the best APIs to use. ( NYSE: LYV) Live Nation Entertainment 's forecast annual revenue growth rate of 14.08% is forecast to beat the US Entertainment industry's average forecast revenue growth rate of 6.24%, and and it is also forecast to beat the US market's average forecast revenue growth rate of 8.46%. The ProgrammableWeb API directory lists APIs of different types. In 2020, the federal government spent a total of $228,855,221 on Arts, Entertainment & Recreation. Physical sales continue to decline from their high of $14.6 billion in 1999. VMI offers in-depth forecasted trends and accurate Insights on over 20,000+ emerging & niche markets, helping you make critical revenue impacting decisions for a brilliant future. This year, digital ad spend in the US entertainment industry will drop by 6.9% to $7.03 billion. According to our primary respondents' research, the Live Streaming market is predicted to grow at a CAGR of roughly 23.50% during the forecast period. 1. That included physical sales of $5.5 billion and digital sales of $1.6 billion. A changing mindset toward distributed workflows and cloud applications. Live Performance Theaters in the US industry trends (2017-2022) Live Performance Theaters in the US industry outlook (2022-2027) poll Average industry growth 2022-2027: x.x lock Purchase this report or a membership to unlock the average company profit margin for this industry. The global video streaming market size was valued at USD 59.14 billion in 2021 and is expected to expand at a compound annual growth rate (CAGR) of 21.3% from 2022 to 2030. Whether you're in the entertainment industry or just interested in the space, these are the top trends to watch. Copied to clipboard. Online data consumption spiked 30% during pandemic. At best, then, the media and entertainment sector may offer a cautionary tale. With film entertainment revenue amounting to $25.9 billion. Media and entertainment go off script. An injury or illness is considered to be work-related if an event or exposure in the work environment either caused or contributed to the resulting . In the face of an exploding number of entertainment options, network or "broadcast TV" will push for relevance one last time, by producing and airing many more live productions, reality TV. Revenues for home/ mobile entertainment, consisting of digital and disc scales, soared to $78.5 billion, a 14% increase compared to 2020 and a 41% increase compared to 2019. As of March 2020, the exhibition and events industry had lost 14.4 billion euros (16.5 billion USD). Presently, maximum entertainment services are available online, which provides users with access to more content. The second quarter confirmed that the live entertainment industry is back globally and bigger than ever. Innovations such as blockchain technology and Artificial Intelligence (AI) are used to improve video quality. For example, Web/Internet APIs, browser APIs, and certain product APIs. Updated on: April 18, 2022. Can't find what you're looking for? The $2+ trillion industry is on track to grow 6.5% in 2021 and 6.7% in 2022, fueled by strong demand for digital content and advertising. We can help you stay on top of . Growth in Internet advertising, live entertainment, gaming and filmed entertainment sectors are majorly expected to the drive the industry. There is overlap between industries. Insurers of live events suffered enormous losses in 2020 due to COVID-19, as the industry shut down entirely. Social Video Takes Off, Searches for "TikTok" are up 9,300% over five years. Alignment Growth is an investment manager focused on growth-stage, privately held companies in the Consumer and Business Media, Entertainment, and Technology industry sectors on a global scale. According to the Recording Industry Association of America, sales of music totaled $7.1 billion in 2008. The U.S. alone . And despite all the precautions the live event business has taken, 2022 will see escalating rates, less capacity and long approval periods in 2022. After COVID-19 slumps, the global entertainment industry is set to rebound, a new PwC report says. The 2010s will go down for finally bringing greater diversity to both big and small screens. This includes ticket sales and sponsorship. In the aftermath of the pandemic, Avid predicts that the future of media and entertainment is poised to see large changes: An acceleration of existing trends toward subscription models for production technology. Last year, the live concert industry generated 16% more revenue over 2016, bringing in $5.7 billion. 12/11/2020. The cancellation of live eventsincluding concerts, theater shows, and sportshas caused entertainment advertisers to pull back their ad spending significantly. For more Morgan Stanley Research on the year ahead for North America media and . (Tech Jury, 2020) 8. The evening of March 11 played out like a disaster movie scripted by a Hollywood writers' room. Here's a snapshot of what we found. (Tech Jury, 2020) 7. A recent study exploring the global music industry found that revenues from live music events dropped by nearly 75 percent amid the pandemic in 2020. Conclusion The immense growth of the live music events industry has reasons related to many subjects. Breaking down entertainment industries in the Global Entertainment and Media Outlook 2018-2022 report, PwC reveals live music revenue will increase at a compound annual growth rate (CAGR) of 3.3% heading into 2022. Third, sufficient leisure time to make a commercial exploitation possible. This marks a. 67.44 % . The next E&M era, A s we move into 2021, media and entertainment leaders will be operating in a landscape that has been permanently changed by the pandemic. Our most recent editions have focused on the COVID-19 pandemic's immediate impact on the entertainment and media (E&M) industry, which was a period of never before seen uncertainty and accelerated change. Evolved audience engagement This data comes from a new study commissioned . More than 10,500 new jobs were created within the music sector during this time frame, earning $265 million in an industry generating $1.67 billion. Goldstein Research analyst forecast that the global entertainment & media industry is set to grow at a CAGR of 4.2% over the forecast period (2017-2025). The sectors driving growth and compensating for other sectors' losses are film, television, video games, internet-only publishers like YouTube and Amazon, and social media (see below). Changes in commercial involvement, social interest, legal developments, environmental possibilities, and technological breakthroughs are amongst many other reasons for the commercial success in this industry the past few decades. U2's Joshua Tree tour topped the Top 100 Worldwide Tours chart. Welcome to the 21st edition of PwC's annual Australian Entertainment and Media Outlook. Film and. This allows organizational growth and development, in terms of applying technology and innovation to obtain the goals and objectives of the hotel industry. It also expects it to reach $7.6 billion by 2026. While the national impact of the live event industry is significant, live's impact starts locally. Growth Rates by Company within Movies and Entertainment Industry. LYV earnings call for the period ending June 30, 2021. While the growth of streaming, advertising and live entertainment will drive strong revenue growth in 2022, investors should watch closely if they hope to avoid a box-office dud. Streaming has become the primary revenue driver for both music and video, altering how the industry and artists deliver media to fans. Businesses that generate value by providing people with something interesting to do or watch. The global entertainment & media (E&M) industry has regained its momentum, with revenues outpacing the economy as a whole. The online live streaming industry has grown 99% between April 2019 and April 2020. Events refer to public gathering of populace art at a determined time and place. At around $717 billion, it represents one-third of the global Media & Entertainment industry, including various segments: motion pictures, television programs and commercials, streaming content, music and audio recordings, broadcast, radio, book publishing, video games, and ancillary services and products. VMI provides a. The online entertainment market size was valued at $183.1 billion in 2019, and is estimated to reach $652.5 billion by 2027, registering a CAGR of 20.82% from 2021 to 2027. The global events industry is anticipated to garner $1,457.2 million in the 2021-2028 timeframe, growing from $1,134.5 million in 2020 at a healthy CAGR of 23.1%. According to a FICCI-EY report, the advertising to GDP . However, as with many things in Hollywood, the . Increase in availability and improvement in affordability ahead for North America media and Tia A disaster movie scripted by a Hollywood writers & # x27 ; t what! 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